Shivam Chauhan
14 days ago
Ever wondered how those real-time collaborative whiteboards work? You know, the ones where everyone can draw and brainstorm together? I have too. It's pretty interesting.
I remember the first time I used one. It felt like magic, seeing everyone's ideas pop up instantly. But behind that seamless experience lies a well-thought-out low-level design. I am gonna break that down in this blog.
Building a collaborative whiteboard isn't just about drawing lines on a screen. It's about:
If you mess up the low-level design, you'll end up with a laggy, buggy mess. Trust me, no one wants that.
Let's break down the core components you'll need:
The canvas is the heart of your application. You can implement it using:
For simplicity, let's assume we're using HTML5 Canvas. You'll need to handle:
Each drawing element should be represented as an object. For example:
javainterface Shape {
String getType();
void draw(Canvas canvas);
JSONObject toJSON();
}
class Line implements Shape {
private int x1, y1, x2, y2;
private String color;
public Line(int x1, int y1, int x2, int y2, String color) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.color = color;
}
@Override
public String getType() {
return "line";
}
@Override
public void draw(Canvas canvas) {
// Drawing logic using canvas API
}
@Override
public JSONObject toJSON() {
// Convert object to JSON for data transfer
}
}
You'll need similar classes for circles, rectangles, text, etc. Each class should:
Managing user sessions is crucial for:
You can use WebSockets to maintain persistent connections between clients and the server. Each connection represents a user session.
When a user joins the whiteboard, you'll need to:
This is where the magic happens. You need a robust mechanism to:
WebSockets are a great choice for real-time communication. When a user draws something, the client sends a message to the server. The server then broadcasts that message to all other connected clients.
To handle concurrent updates, you can use techniques like:
OT is more complex to implement but offers better performance for text-based collaboration. CRDTs are simpler but may have limitations for complex drawing operations.
You'll need to persist the whiteboard state so users can access it later. You can use:
When a user saves the whiteboard, you'll need to:
When a user loads the whiteboard, you'll need to:
Handling concurrency is the biggest challenge in a collaborative whiteboard application. Here are some strategies to consider:
Here's a simplified example of how to broadcast updates using WebSockets:
java// Server-side code
WebSocketServer server = new WebSocketServer(new InetSocketAddress(8887));
server.start();
// WebSocket handler
public class WhiteboardSocket extends WebSocketAdapter {
@Override
public void onWebSocketConnect(Session session) {
// Add session to a list of connected sessions
}
@Override
public void onWebSocketText(String message) {
// Parse the message (e.g., drawing action)
// Broadcast the message to all other connected sessions
for (Session session : connectedSessions) {
if (session != this.getSession()) {
session.getRemote().sendString(message);
}
}
}
}
// Client-side code
WebSocket ws = new WebSocketFactory().createSocket("ws://localhost:8887");
ws.addListener(new WebSocketAdapter() {
@Override
public void onTextMessage(String message) {
// Parse the message and update the canvas
}
});
ws.connect();
Want to put your low-level design skills to the test? Check out Coudo AI's machine coding problems. They give you a 1-2 hour window to code real-world features, providing a more authentic experience than typical interview questions.
I especially recommend trying out the Movie Ticket Booking System. It's a great way to see how different components interact in a complex system.
Q: What's the best data structure for storing shapes on the canvas?
A: It depends on the complexity of your application. For simple whiteboards, an array or list may be sufficient. For more complex whiteboards with grouping and layering, a tree structure may be more appropriate.
Q: How do I handle undo/redo functionality?
A: You can maintain a stack of operations. Each time a user performs an action, you push the operation onto the stack. To undo, you pop the last operation from the stack and revert the canvas. To redo, you push the operation back onto the stack and reapply it to the canvas.
Q: How do I optimize performance for large whiteboards?
A: Consider using techniques like:
Building a collaborative whiteboard application is a challenging but rewarding project. By carefully considering the low-level design, you can create a smooth, responsive, and reliable experience for your users.
Remember, it's all about breaking down the problem into smaller, manageable components. Start with the basics, like handling shapes and broadcasting updates. Then, gradually add more advanced features like concurrency control and data persistence. Good luck, and happy coding!
If you’re looking to sharpen your low-level design skills, check out more practice problems and guides on Coudo AI. Remember, continuous improvement is the key to mastering LLD! This is how you can architect a collaborative whiteboard application.\n\n