Designing for Change: Making Your Low-Level Code Adaptable Over Time
Low Level Design
Best Practices

Designing for Change: Making Your Low-Level Code Adaptable Over Time

S

Shivam Chauhan

14 days ago

Ever feel like you're constantly wrestling with your codebase? Like every small change turns into a major refactoring effort?

I get it. I've been there.

That's why I want to talk about designing for change. Specifically, how to make your low-level code adaptable so it doesn't become a brittle, unmaintainable mess.

Let's dive in and explore some techniques I've picked up over the years.


Why Bother with Adaptable Code?

Look, I know what you're thinking: "I just need to get this feature done!" But trust me, investing a little time upfront to create adaptable code pays off big time down the road.

Here's why it matters:

  • Reduced Maintenance Costs: Code that's easy to change is cheaper to maintain. You'll spend less time debugging and refactoring.
  • Faster Time to Market: When changes are straightforward, you can deliver new features and updates more quickly.
  • Increased Innovation: Adaptable code encourages experimentation and innovation. You're not afraid to try new things because you know you can easily roll back if needed.
  • Long-Term Project Success: Code that can evolve with changing requirements is more likely to survive and thrive over the long haul.

I remember working on a project where we didn't prioritize adaptability. Every new feature required massive changes to the core codebase. It was a nightmare. We ended up spending more time refactoring than building new features. Don't make the same mistake!


Key Principles for Adaptable Low-Level Design

Okay, so how do you actually design for change? Here are some key principles I've found helpful:

1. Embrace SOLID Principles

The SOLID principles are a set of guidelines for object-oriented design. They promote maintainability, flexibility, and robustness. If you're not familiar with them, here's a quick rundown:

  • Single Responsibility Principle (SRP): A class should have only one reason to change.
  • Open/Closed Principle (OCP): Software entities should be open for extension, but closed for modification.
  • Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types.
  • Interface Segregation Principle (ISP): Clients should not be forced to depend on methods they don't use.
  • Dependency Inversion Principle (DIP): Depend on abstractions, not concretions.

These principles might sound abstract, but they have a huge impact on the adaptability of your code.

2. Use Design Patterns Wisely

Design patterns are reusable solutions to common software design problems. They can help you create more flexible and adaptable code. Some patterns that are particularly useful for designing for change include:

  • Strategy Pattern: Allows you to select an algorithm at runtime.
  • Factory Pattern: Provides an interface for creating objects without specifying their concrete classes. Check out Coudo AI's Factory Pattern problems for some hands-on practice.
  • Observer Pattern: Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
  • Adapter Pattern: Allows incompatible interfaces to work together.

However, don't overdo it with design patterns. Using too many patterns can make your code overly complex and difficult to understand.

3. Favor Composition Over Inheritance

Inheritance can create tight coupling between classes, making it difficult to change the behavior of one class without affecting others. Composition, on the other hand, allows you to combine objects in a more flexible way.

With composition, you can easily swap out different components to change the behavior of a class. This makes your code more adaptable to changing requirements.

4. Write Unit Tests

Unit tests are essential for ensuring that your code works as expected and that changes don't break existing functionality. When you have a comprehensive suite of unit tests, you can confidently make changes to your code without fear of introducing bugs.

5. Decouple Your Code

Tightly coupled code is difficult to change because changes in one part of the code can have unintended consequences in other parts. Decoupling your code makes it more modular and easier to change.

Some techniques for decoupling code include:

  • Using interfaces: Define interfaces to abstract away the implementation details of classes.
  • Employing dependency injection: Inject dependencies into classes rather than creating them directly.
  • Using message queues: Communicate between modules using asynchronous messages.

6. Code to Interfaces, Not Implementations

This is a key aspect of the Dependency Inversion Principle. By coding to interfaces, you reduce the dependencies on concrete classes. This means you can swap out implementations without affecting the rest of the code.

java
// Good: Depend on the interface
public class MyService {
    private final MyInterface myDependency;

    public MyService(MyInterface myDependency) {
        this.myDependency = myDependency;
    }
}

// Bad: Depend on the concrete class
public class MyService {
    private final MyConcreteClass myDependency;

    public MyService(MyConcreteClass myDependency) {
        this.myDependency = myDependency;
    }
}

7. Keep It Simple, Stupid (KISS)

Don't overcomplicate your code. The simpler your code is, the easier it will be to understand and change. Avoid adding unnecessary complexity or features.

8. You Ain't Gonna Need It (YAGNI)

Don't add features or functionality that you don't need right now. It's tempting to add features that you think you might need in the future, but this can lead to over-engineering and unnecessary complexity.

9. DRY (Don't Repeat Yourself)

Avoid duplicating code. If you find yourself writing the same code in multiple places, extract it into a reusable method or class. This makes your code easier to maintain and change.


Real-World Example: Evolving Payment System

Let's say you're building an e-commerce platform that initially supports only credit card payments. How do you design your payment system to be adaptable when you need to add support for other payment methods like PayPal or Apple Pay?

Here's how you can use the Strategy Pattern to achieve this:

  1. Define a PaymentStrategy interface:
java
public interface PaymentStrategy {
    void pay(int amount);
}
  1. Create concrete implementations for each payment method:
java
public class CreditCardPayment implements PaymentStrategy {
    private String cardNumber;
    private String expiryDate;
    private String cvv;

    public CreditCardPayment(String cardNumber, String expiryDate, String cvv) {
        this.cardNumber = cardNumber;
        this.expiryDate = expiryDate;
        this.cvv = cvv;
    }

    @Override
    public void pay(int amount) {
        System.out.println("Paying " + amount + " using Credit Card");
        // Logic to process credit card payment
    }
}

public class PayPalPayment implements PaymentStrategy {
    private String email;
    private String password;

    public PayPalPayment(String email, String password) {
        this.email = email;
        this.password = password;
    }

    @Override
    public void pay(int amount) {
        System.out.println("Paying " + amount + " using PayPal");
        // Logic to process PayPal payment
    }
}
  1. Create a PaymentContext class that uses the PaymentStrategy interface:
java
public class PaymentContext {
    private PaymentStrategy paymentStrategy;

    public PaymentContext(PaymentStrategy paymentStrategy) {
        this.paymentStrategy = paymentStrategy;
    }

    public void setPaymentStrategy(PaymentStrategy paymentStrategy) {
        this.paymentStrategy = paymentStrategy;
    }

    public void processPayment(int amount) {
        paymentStrategy.pay(amount);
    }
}

Now, you can easily add support for new payment methods by creating new implementations of the PaymentStrategy interface and setting them in the PaymentContext. This makes your payment system highly adaptable to changing requirements.


FAQs

Q: How do I know when to apply a design pattern? A: Start by understanding the problem you're trying to solve. If you recognize a common problem, then consider using a design pattern. However, don't force a pattern if it doesn't fit.

Q: How important is it to write unit tests? A: Unit tests are extremely important. They provide confidence that your code works as expected and that changes don't break existing functionality. Aim for high test coverage.

Q: What are some common signs that my code is not adaptable? A: Some common signs include:

  • Difficulty making changes without breaking existing functionality
  • Long build times
  • Frequent merge conflicts
  • High maintenance costs

Q: Where can I learn more about low-level design? A: There are many great resources available online and in books. I recommend checking out Coudo AI's learning platform for practical exercises and real-world examples.


Wrapping Up

Designing for change is an essential skill for any software developer. By following the principles and techniques outlined in this post, you can create low-level code that's adaptable, maintainable, and resilient to changing requirements.

Remember, it's not about predicting the future. It's about creating code that can evolve gracefully as the future unfolds. To further enhance your skills, explore the low-level design problems on Coudo AI.

So, go forth and build code that stands the test of time! By focusing on adaptability in your low-level designs, you're setting yourself up for long-term success and reducing costly refactoring in the future. \n\n

About the Author

S

Shivam Chauhan

Sharing insights about system design and coding practices.