Designing for Modularity: LLD Tips for Cleaner Architecture
Low Level Design
Best Practices

Designing for Modularity: LLD Tips for Cleaner Architecture

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Shivam Chauhan

14 days ago

Want to write code that’s easy to maintain, scale, and reuse? I’ve been there, wrestling with monolithic codebases that felt like trying to untangle a plate of spaghetti. It's frustrating, time-consuming, and honestly, not the kind of work that gets you excited about coding.

That's why I’m excited to share some practical, low-level design tips that will help you build a cleaner, more modular architecture. Let's get started!


Why Modularity Matters

Before we dive into the tips, let's quickly recap why modularity is so crucial. Modular code is like building with LEGO bricks: each module is a self-contained unit that performs a specific task. These modules can be easily combined, replaced, or updated without affecting the rest of the system.

Here's why that's a big deal:

  • Maintainability: Easier to find and fix bugs in smaller, isolated modules.
  • Scalability: You can scale individual modules as needed without overhauling the entire system.
  • Reusability: Modules can be reused in different parts of the application or even in other projects.
  • Testability: Smaller modules are easier to test thoroughly.
  • Collaboration: Teams can work on different modules simultaneously without stepping on each other's toes.

I remember working on a project where we didn't prioritize modularity. As the project grew, it became increasingly difficult to add new features or fix bugs. The codebase was a tangled mess, and making even small changes felt like a risky operation. That experience taught me the importance of designing for modularity from the start.


Low-Level Design Tips for Modularity

Alright, let's get into the nitty-gritty. Here are some actionable low-level design tips that will help you build more modular systems:

1. Embrace the Single Responsibility Principle (SRP)

This is a cornerstone of modular design. The SRP states that a class should have only one reason to change. In other words, a class should have a single, well-defined responsibility.

For example, instead of having a User class that handles both user authentication and profile management, you should split it into separate Authenticator and ProfileManager classes.

2. Favor Composition Over Inheritance

Inheritance can create tight coupling between classes, making it harder to modify or reuse them independently. Composition, on the other hand, allows you to build complex objects by combining simpler, more modular components.

Instead of inheriting from a base class, consider using interfaces and injecting dependencies. This gives you more flexibility and reduces the risk of creating brittle hierarchies.

3. Design for Loose Coupling

Coupling refers to the degree of interdependence between modules. Tightly coupled modules are highly dependent on each other, making it difficult to change one without affecting the others. Loose coupling, on the other hand, minimizes dependencies between modules, allowing them to evolve independently.

Here are some techniques for achieving loose coupling:

  • Use interfaces: Define contracts between modules using interfaces.
  • Dependency Injection: Inject dependencies instead of creating them directly.
  • Event-Driven Architecture: Use events to communicate between modules asynchronously.

4. Apply Design Patterns

Design patterns are reusable solutions to common design problems. Many patterns, such as Factory, Observer, and Strategy, are specifically designed to promote modularity and reduce coupling.

For example, the Factory pattern can be used to encapsulate object creation, allowing you to switch between different implementations without modifying the client code. Check out Coudo AI's learning section to learn more about design patterns.

5. Keep Modules Small and Focused

Large, complex modules are harder to understand, test, and maintain. Aim for small, focused modules that perform a single, well-defined task. This makes it easier to reason about the code and reduces the risk of introducing bugs.

6. Use Abstraction

Abstraction allows you to hide the implementation details of a module behind a well-defined interface. This makes it easier to change the implementation without affecting the clients that use the module.

For example, you can use an abstract class or an interface to define the public API of a module and hide the concrete implementation details.

7. Document Your Code

Clear and concise documentation is essential for modular code. Document each module's purpose, inputs, outputs, and dependencies. This makes it easier for other developers (and your future self) to understand and use the code.

8. Write Unit Tests

Unit tests are automated tests that verify the behavior of individual modules. Writing unit tests helps you catch bugs early and ensures that your modules continue to work as expected as you make changes. Aim for high test coverage to ensure that all parts of your code are thoroughly tested.


Real-World Example: Movie Ticket API

Let's consider a real-world example: a movie ticket API. In a modular design, you might have separate modules for:

  • Authentication: Handles user login and authentication.
  • Movie Listings: Provides a list of available movies and showtimes.
  • Seat Selection: Allows users to select seats for a specific showtime.
  • Payment Processing: Handles payment processing and order confirmation.
  • Notification Service: Sends notification to customer

Each module would have a well-defined API and would be loosely coupled to the other modules. This would allow you to scale each module independently and make changes without affecting the rest of the system. Want to test your skills? Try solving the Movie ticket API here.


FAQs

Q: How do I know when a class has too many responsibilities?

If you find yourself using the word "and" when describing what a class does, it probably has too many responsibilities. For example, "This class handles user authentication and profile management."

Q: What's the difference between coupling and cohesion?

Coupling refers to the dependencies between modules, while cohesion refers to the degree to which the elements within a module are related. High cohesion and low coupling are generally desirable.

Q: How can I refactor a monolithic codebase to be more modular?

Start by identifying the key responsibilities of the system and breaking them down into smaller, more manageable modules. Use techniques like dependency injection and interfaces to reduce coupling between modules.


Wrapping Up

Designing for modularity is an investment that pays off in the long run. By following these low-level design tips, you can build cleaner, more maintainable, and scalable systems.

If you want to dive deeper into low-level design and practice your skills, check out the problems and guides on Coudo AI. Remember, the key is to start small, focus on single responsibilities, and continuously refactor your code to improve its modularity. Now go forth and build modular masterpieces! \n\n

About the Author

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Shivam Chauhan

Sharing insights about system design and coding practices.