Designing Modular Code: LLD Strategies for Reusability
Low Level Design
Best Practices

Designing Modular Code: LLD Strategies for Reusability

S

Shivam Chauhan

14 days ago

Ever feel like you're rewriting the same code over and over? I get it. It's frustrating, time-consuming, and honestly, a bit soul-crushing. That's where modular code comes in. By focusing on low-level design strategies, we can create code that's not only reusable but also easier to maintain and test. Let's explore how to design modular code that can save you time and headaches.

Why Bother with Modular Code?

Think of your codebase as a collection of LEGO bricks. Each brick (module) has a specific purpose and can be combined with other bricks to build something bigger and more complex. Modular code offers several key benefits:

  • Reusability: Write once, use many times.
  • Maintainability: Easier to update and fix individual modules without affecting the entire system.
  • Testability: Modules can be tested independently, making it easier to identify and fix bugs.
  • Collaboration: Multiple developers can work on different modules simultaneously.

I remember working on a project where we didn't focus on modularity. The codebase became a tangled mess, and even small changes required a lot of effort and testing. We ended up spending more time fixing bugs than building new features. That's when I realised the importance of modular design.

Key Low-Level Design Strategies

So, how do we achieve modularity in our code? Here are some key low-level design strategies to consider:

1. Single Responsibility Principle (SRP)

Each module should have one, and only one, reason to change. This principle ensures that each module has a clear and focused purpose.

2. Open/Closed Principle (OCP)

Modules should be open for extension but closed for modification. In other words, you should be able to add new functionality without changing the existing code.

3. Liskov Substitution Principle (LSP)

Subtypes should be substitutable for their base types without altering the correctness of the program. This principle ensures that inheritance is used correctly.

4. Interface Segregation Principle (ISP)

Clients should not be forced to depend on methods they do not use. This principle promotes the creation of small, focused interfaces.

5. Dependency Inversion Principle (DIP)

High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. This principle reduces coupling between modules.

6. Use Design Patterns

Design patterns are reusable solutions to common software design problems. They can help you create modular and reusable code.

Some popular design patterns include:

  • Factory Pattern: Creates objects without specifying the exact class to instantiate.
  • Strategy Pattern: Defines a family of algorithms and makes them interchangeable.
  • Observer Pattern: Defines a one-to-many dependency between objects.

If you want to learn more about design patterns, check out the Coudo AI learning platform.

7. Code Cohesion and Coupling

  • High Cohesion: Modules should have a clear and focused purpose. All elements within a module should be related.
  • Low Coupling: Modules should be independent of each other. Changes in one module should not affect other modules.

Practical Example: Building a Payment System

Let's say we're building a payment system. We can apply these strategies to create modular code.

  1. Identify Modules: We can identify modules for payment processing, transaction management, and notification services.
  2. Apply SRP: Each module should have a single responsibility. The payment processing module handles payment processing, the transaction management module manages transactions, and the notification services module sends notifications.
  3. Use Strategy Pattern: We can use the Strategy Pattern to support different payment methods (e.g., credit card, PayPal, bank transfer).
  4. Apply DIP: High-level modules (e.g., payment processing) should depend on abstractions (e.g., payment interface) rather than concrete implementations (e.g., credit card payment).

Here's a simplified Java code example:

java
// Payment interface
interface Payment {
    void processPayment(double amount);
}

// Concrete payment methods
class CreditCardPayment implements Payment {
    @Override
    public void processPayment(double amount) {
        System.out.println("Processing credit card payment: $" + amount);
    }
}

class PayPalPayment implements Payment {
    @Override
    public void processPayment(double amount) {
        System.out.println("Processing PayPal payment: $" + amount);
    }
}

// Payment processor
class PaymentProcessor {
    private Payment paymentMethod;

    public PaymentProcessor(Payment paymentMethod) {
        this.paymentMethod = paymentMethod;
    }

    public void processPayment(double amount) {
        paymentMethod.processPayment(amount);
    }
}

// Client code
public class Client {
    public static void main(String[] args) {
        Payment creditCardPayment = new CreditCardPayment();
        PaymentProcessor processor = new PaymentProcessor(creditCardPayment);
        processor.processPayment(100.00);
    }
}

In this example, we've used the Strategy Pattern and Dependency Inversion Principle to create modular and reusable code.

Common Mistakes to Avoid

  • Tight Coupling: Avoid dependencies between modules.
  • God Classes: Don't create classes that do too much.
  • Ignoring SRP: Make sure each module has a single responsibility.
  • Over-Engineering: Don't overcomplicate your design.

FAQs

Q: How do I know if my code is modular?

If you can easily reuse and maintain your code, it's likely modular.

Q: What are the benefits of using design patterns?

Design patterns provide reusable solutions to common software design problems.

Q: How can I improve my low-level design skills?

Practice, study design patterns, and seek feedback from experienced developers.

Check out Coudo AI problems for hands-on practice. You can also find LLD interview questions for interview prep.

Wrapping Up

Designing modular code is essential for creating reusable, maintainable, and testable systems. By applying low-level design strategies such as SRP, OCP, LSP, ISP, DIP, and design patterns, you can create code that's easy to reuse and adapt to changing requirements. So, next time you're writing code, think about modularity and how you can apply these strategies to create a better system. And if you're looking for more ways to level up your coding skills, check out Coudo AI for practical exercises and expert feedback. \n\n

About the Author

S

Shivam Chauhan

Sharing insights about system design and coding practices.