Shivam Chauhan
14 days ago
Ever felt like you're drowning in the details when you're coding? I get it. I've been there too.
Low-level design (LLD) can seem like a maze of classes, methods, and data structures. But trust me, understanding the essential principles of LLD can transform you into a more efficient and confident developer.
Think of it like this: high-level design is the blueprint for a house, while low-level design is the detailed plan for each room, including the wiring, plumbing, and fixtures.
In this guide, I'll break down the core principles of LLD in a way that's easy to understand, even if you're just starting out. No jargon, just practical advice to help you write better code.
Why should you care about LLD in the first place?
Well, good LLD leads to:
I remember working on a project where the LLD was a mess. It was like trying to navigate a city without street signs. Every change was a nightmare, and debugging felt like searching for a needle in a haystack. That's when I realised the importance of solid LLD principles.
Alright, let's get down to the nitty-gritty. Here are the essential principles of LLD that every beginner should know:
What it is: A class should have only one reason to change. In other words, a class should have only one job.
Why it matters: Makes your code more focused and easier to maintain. If a class has multiple responsibilities, any change to one responsibility can affect the others.
Example:
Imagine a User class that handles both user authentication and profile management. According to SRP, you should split this into two classes: Authenticator and UserProfileManager.
java// Before (violates SRP)
class User {
void authenticate(String username, String password) { ... }
void updateProfile(String name, String email) { ... }
}
// After (follows SRP)
class Authenticator {
void authenticate(String username, String password) { ... }
}
class UserProfileManager {
void updateProfile(String name, String email) { ... }
}
What it is: Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
Why it matters: Allows you to add new functionality without altering existing code. This reduces the risk of introducing bugs and makes your code more stable.
Example:
Let's say you have a PaymentProcessor class that handles credit card payments. If you want to add support for PayPal, you shouldn't modify the PaymentProcessor class directly. Instead, you should create a new class PayPalPayment that implements the Payment interface.
java// Interface
interface Payment {
void processPayment(double amount);
}
// Existing class
class CreditCardPayment implements Payment {
@Override
public void processPayment(double amount) { ... }
}
// New class (extending functionality)
class PayPalPayment implements Payment {
@Override
public void processPayment(double amount) { ... }
}
What it is: Subtypes must be substitutable for their base types without altering the correctness of the program.
Why it matters: Ensures that inheritance is used correctly. If a subclass doesn't behave like its base class, it can lead to unexpected behavior and bugs.
Example:
Consider a Rectangle class with setWidth and setHeight methods. A Square class inherits from Rectangle, but setting the width of a square should also change its height. If the Square class doesn't maintain this invariant, it violates LSP.
What it is: Clients should not be forced to depend on methods they do not use.
Why it matters: Prevents classes from implementing unnecessary methods. This reduces coupling and makes your code more flexible.
Example:
Imagine an Worker interface with methods like work(), eat(), and sleep(). If you have a Robot class that implements Worker, it would have to implement the eat() and sleep() methods, even though robots don't eat or sleep. Instead, you should split the Worker interface into smaller, more specific interfaces like Workable and Maintainable.
java// Before (violates ISP)
interface Worker {
void work();
void eat();
void sleep();
}
// After (follows ISP)
interface Workable {
void work();
}
interface Maintainable {
void maintain();
}
What it is: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions.
Why it matters: Reduces coupling between modules. This makes your code more flexible, testable, and reusable.
Example:
Let's say you have a ReportGenerator class that depends on a Database class to fetch data. Instead of depending directly on the Database class, you should depend on an interface like DataSource. This allows you to switch to a different database implementation without modifying the ReportGenerator class.
java// Before (violates DIP)
class ReportGenerator {
private Database database;
public ReportGenerator(Database database) {
this.database = database;
}
}
// After (follows DIP)
interface DataSource {
List<Data> getData();
}
class ReportGenerator {
private DataSource dataSource;
public ReportGenerator(DataSource dataSource) {
this.dataSource = dataSource;
}
}
These five principles—SRP, OCP, LSP, ISP, and DIP—are often referred to as the SOLID principles. Mastering these principles is crucial for writing clean, maintainable, and scalable code.
UML (Unified Modeling Language) diagrams are a visual way to represent your low-level designs. They help you communicate your ideas more effectively and identify potential problems early on.
Here are some common UML diagrams used in LLD:
Let’s take a look at a class diagram example using React Flow UML:
This diagram shows a simple relationship between a User class and a UserProfile class. The User class has attributes like username and email, while the UserProfile class has attributes like name and age. The association edge indicates that a User has a UserProfile.
Here are some additional best practices to keep in mind when doing low-level design:
Here at Coudo AI, you can find a range of problems like snake-and-ladders or expense-sharing-application-splitwise. While these might sound like typical coding tests, they encourage you to map out design details too. And if you’re feeling extra motivated, you can try Design Patterns problems for deeper clarity.
Q: What's the difference between high-level design and low-level design?
High-level design focuses on the overall architecture of the system, while low-level design focuses on the details of individual components.
Q: How do I know when I'm over-engineering a design?
If you're adding complexity that doesn't solve a real problem, you're probably over-engineering.
Q: How important is documentation in low-level design?
Documentation is crucial. It helps others understand your code and makes it easier to maintain.
Low-level design is a critical skill for any software developer. By understanding the essential principles and best practices, you can write code that is cleaner, more maintainable, and more scalable.
If you want to deepen your understanding, check out more practice problems and guides on Coudo AI. Remember, continuous improvement is the key to mastering LLD. Good luck, and keep pushing forward!
So, ready to put these essential principles of low-level design into practice? Start coding!\n\n