Shivam Chauhan
about 1 hour ago
Alright, let's dive into High-Level Design (HLD) versus Low-Level Design (LLD).
I've seen so many folks mix these up, or just feel lost about when to zoom out versus when to get super detailed. I've been there too.
Sometimes I'd focus only on the big architecture, forgetting the actual code. Other times, I'd get stuck in the weeds and lose sight of the overall plan.
Let's break it down, Hormozi style, so you can crush your next project.
Every project needs a plan, right? Sometimes it's a quick sketch of how services connect. Sometimes it's a deep dive into classes, memory, and data flow.
Both are important, but they do different things. Skip one, and you're looking at chaos, cost overruns, and endless rewrites. We need to get this clear.
I remember on one e-commerce project, we had this beautiful high-level view of microservices. User makes an order, inventory checks, payment flows, all smooth on paper.
But when we got to coding, our database couldn't handle the shipping logic. Total backtrack.
HLD looks at the overall structure. How the major pieces fit, how data flows, and how we'll scale.
You'll see diagrams with services, message queues, load balancers, and external APIs. It answers questions like:
It's about the architecture, not the code itself. It's the blueprint that keeps everyone on the same page.
LLD zooms way in. You decide how classes, data structures, and logic all connect. Function signatures, database schemas, concurrency... the works.
It's the step after you have the architecture. If HLD is the skyscraper blueprint, LLD is the structural engineering plan making sure each floor can hold the weight.
It clarifies how things get built.
I've worked with managers who wanted UML diagrams for everything. Others only cared about the high-level services. The trick is the balance.
Simple Approach:
Skip HLD, and you build something that doesn't scale or misses features. Skip LLD, and your architecture looks great but falls apart in code.
Let's say you're building a ride-sharing app:
HLD: Microservices for user profiles, rides, payments, notifications. Show how they communicate, use a load balancer. Factor in data replication for traffic.
LLD: How the ride-matching service searches for drivers, updates statuses in the database, handles concurrency (two drivers accepting the same ride).
Define the data tables: Users, Drivers, Rides, etc. Decide if a function is async or queued.
One is broad strokes, the other is the step-by-step blueprint.
Coudo AI focuses on machine coding challenges that bridge HLD and LLD. You get a 1-2 hour window to code real-world features. More authentic than typical interview questions.
Check out problems like snake-and-ladders or expense-sharing-application-splitwise.
If you're feeling ambitious, try Design Patterns problems for clarity.
I'm a fan of the AI-powered feedback. Once you pass the tests, the AI dives into your code style. Points out class design improvements. You also get community PR reviews – expert peers on call.
1. Do I always need an HLD diagram before coding?
Start with a rough architectural idea. You don't need a polished flowchart, but a quick overview saves headaches.
2. Can I skip LLD and code on the fly?
You can, but it's risky. Refactoring later costs more. A quick outline of classes and data flows keeps you on track.
3. Which is more important: HLD or LLD?
Both. One shows the big picture, the other shows how to execute it. They go together.
4. How does Coudo AI fit into my learning path?
It's a place to test your knowledge with feedback, covering both architectural thinking and detailed implementation.
5. Microservices or monolith for HLD?
Depends on users, traffic, and team size. Small team, maybe monolith. Scaling project, microservices.
Don't treat HLD and LLD as separate. One guides the other. Map out your architecture, then refine each piece with a structured LLD.
If you're curious, try Coudo AI problems now. Coudo AI offers problems that push you to think big and then zoom in – great for sharpening both skills.
Master both, and you create applications that last. That's the payoff for anyone serious about software.