Shivam Chauhan
about 1 hour ago
Alright, let’s talk system design. I've seen so many people get tripped up, trying to figure out if they should be sketching out a broad architecture or diving into the weeds of code. I've been there myself, trust me.
Sometimes, I'd get so caught up in the big picture, I'd forget about the little things that make a system tick. Other times, I'd get lost in the details and lose sight of the overall goal.
Let’s get this straight.
Every project is built on a plan, right? Sometimes it's a quick whiteboard sketch showing how different services connect. Other times it's a detailed breakdown of classes, memory usage, and data flows. Both are important, but they do different things. Skip one and you're asking for trouble: confusion, budget overruns, and endless rewrites.
I remember working on a system where we had a slick high-level diagram showing how all the microservices fit together. It looked great on paper. But when we started coding, we realised our database schema wasn't up to the task. We had to go back to the drawing board and rework the data model.
High-level design is all about the overall structure of the system. It covers how the major components fit together, how data flows, and how we can scale in the future. You might see diagrams showing services, message queues, load balancers, and external APIs. It answers questions like:
Basically, it's the architectural blueprint, not the specific lines of code. It's what keeps everyone on the same page.
Low-level design is where you zoom in. It's about how classes, data structures, and algorithms fit together. You'll be defining function signatures, database schemas, and concurrency models. It's the next step after you've got the overall architecture sorted.
Think of HLD as the architect's blueprint for a skyscraper. LLD is the structural engineer's plan that makes sure each floor can handle the weight. It's about how things will be built.
I've worked with managers who wanted to see UML diagrams and memory allocations for everything. Others only cared about the top-level services. The key is finding the right balance.
Here's a simple approach:
If you skip HLD, you might build something that doesn't scale or misses key features. If you skip LLD, you might end up with an architecture that looks great on paper but falls apart in code.
Let's say you're designing a ride-sharing app like Uber or Lyft.
HLD: You'd define microservices for user profiles, rides, payments, and notifications. You'd show how each microservice communicates and choose a load balancer to handle user requests. You might also consider data replication to handle potential surges.
LLD: You'd work out how the ride-matching service searches for drivers, how it updates statuses in the database, and how to handle concurrency (e.g., two drivers accepting the same ride). You'd define the exact data tables: Users, Drivers, Rides, etc. You'd decide if a function is asynchronous or if you'll use queues.
That's the difference. One is the broad strokes, the other is the step-by-step blueprint.
Coudo AI focuses on machine coding challenges that bridge HLD and LLD. The approach is hands-on: you get a limited time to code real-world features. It’s more authentic than traditional interview questions.
At Coudo AI, you'll find problems like snake-and-ladders or expense-sharing-application-splitwise. These might sound like coding tests, but they encourage you to think about design details too. And if you're feeling ambitious, try Design Patterns problems for extra clarity.
I especially like the AI-powered feedback. It's a cool idea. Once you pass the initial tests, the AI checks your code's style and structure. It points out if your class design could be improved. You can also get community-based PR reviews, which is like having expert peers on standby.
1. Do I always need a high-level diagram before coding?
I recommend starting with a rough architectural idea. You don't need a polished flowchart, but a quick overview can save you from big headaches.
2. Can I skip low-level design and code on the fly?
You can, but it's risky. As things grow, you might spend more time refactoring and fixing bugs. A short outline of classes, data flows, and function interactions can keep you on track.
3. Which is more important: HLD or LLD?
Both matter. One shows the big picture, the other shows how to execute it. They go hand in hand.
4. How does Coudo AI fit into my learning path?
It's a place to test your knowledge in a practical setting. You solve coding problems with real feedback, covering both architectural thinking and detailed implementation.
5. Is it better to aim for microservices or a monolith for HLD?
It depends on your user base, traffic, and team size. A small team might do well with a monolith. A larger, scaling project might lean towards microservices.
My advice: don't treat HLD and LLD like separate things. One guides the other. Map out your architecture, then refine each critical piece with a well-structured low-level plan. To get hands-on practice, try Coudo AI problems. They offer problems that push you to think big and then zoom in, which is a great way to sharpen your skills.
Remember, it's easy to get lost in the big picture or the details. But when you master both, you create applications that stand the test of time. That's the payoff for anyone serious about building great software.