LLD for a Real-Time Messaging and Chat Application
Low Level Design

LLD for a Real-Time Messaging and Chat Application

S

Shivam Chauhan

14 days ago

Want to know the secret sauce behind your favourite messaging apps? I've been there, sketching out design ideas for chat applications and figuring out how to make them tick. Let's dive into the Low-Level Design (LLD) for a real-time messaging and chat application. We'll dissect the core components, database schemas, and crucial design considerations. Let's get cracking.

Why Does LLD Matter for Chat Apps?

Real-time messaging apps demand efficiency and scalability. A well-thought-out LLD ensures:

  • Low Latency: Messages delivered ASAP.
  • Scalability: Handles millions of users without breaking a sweat.
  • Reliability: No message left behind.
  • Maintainability: Easy to update and debug.

Without proper LLD, you'll end up with a buggy, slow, and unscalable mess. Trust me, I've seen it happen.

Key Components

Let's break down the key components we'll need:

  1. User Service: Manages user accounts, profiles, and authentication.
  2. Chat Service: Handles chat rooms, direct messages, and group chats.
  3. Message Service: Stores and retrieves messages.
  4. Notification Service: Sends push notifications for new messages.
  5. Real-Time Communication: Uses WebSockets for real-time message delivery.

Database Schema

A robust database schema is the backbone of any chat application. Here's a simplified version:

sql
CREATE TABLE users (
    user_id INT PRIMARY KEY,
    username VARCHAR(255) UNIQUE NOT NULL,
    password VARCHAR(255) NOT NULL,
    email VARCHAR(255) UNIQUE
);

CREATE TABLE chats (
    chat_id INT PRIMARY KEY,
    chat_type ENUM('direct', 'group') NOT NULL,
    created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);

CREATE TABLE chat_users (
    chat_id INT,
    user_id INT,
    JOINED_AT TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
    PRIMARY KEY (chat_id, user_id),
    FOREIGN KEY (chat_id) REFERENCES chats(chat_id),
    FOREIGN KEY (user_id) REFERENCES users(user_id)
);

CREATE TABLE messages (
    message_id INT PRIMARY KEY,
    chat_id INT,
    sender_id INT,
    content TEXT,
    sent_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
    FOREIGN KEY (chat_id) REFERENCES chats(chat_id),
    FOREIGN KEY (sender_id) REFERENCES users(user_id)
);

Explanation

  • users: Stores user information.
  • chats: Stores chat details (direct or group).
  • chat_users: Maps users to chats.
  • messages: Stores message content and metadata.

Design Choices and Considerations

1. Real-Time Communication with WebSockets

WebSockets provide a persistent connection between the client and server, enabling real-time bidirectional communication. Alternatives include Server-Sent Events (SSE) and Long Polling, but WebSockets are generally the best choice for chat applications.

2. Message Sequencing and Delivery Guarantees

To ensure messages are delivered in the correct order, assign a sequence number to each message. Implement acknowledgments to confirm message delivery and handle retries for failed messages. Check out Amazon MQ or RabbitMQ if you need help.

3. Scalability and Load Balancing

Use load balancers to distribute traffic across multiple servers. Consider horizontal scaling for the Chat Service and Message Service to handle a growing user base. Think about design patterns in microservices to help you scale.

4. Data Storage and Retrieval

For high read/write loads, consider using a NoSQL database like Cassandra or MongoDB for storing messages. Cache frequently accessed data using Redis or Memcached to reduce database load.

5. Notification System

Implement a robust notification system using Firebase Cloud Messaging (FCM) or Apple Push Notification Service (APNS). Queue notifications to prevent overwhelming the notification service.

6. Security

  • Authentication: Secure user authentication using industry-standard protocols like OAuth 2.0.
  • Encryption: Encrypt messages in transit and at rest using TLS and AES encryption.
  • Input Validation: Validate all user inputs to prevent injection attacks.

Code Examples (Java)

WebSocket Endpoint

java
@ServerEndpoint("/chat/{chatId}/{userId}")
public class ChatWebSocket {

    private static Map<String, Set<ChatWebSocket>> chatRooms = new ConcurrentHashMap<>();

    @OnOpen
    public void onOpen(Session session, @PathParam("chatId") String chatId, @PathParam("userId") String userId) {
        chatRooms.computeIfAbsent(chatId, k -> ConcurrentHashMap.newKeySet()).add(this);
        session.getUserProperties().put("chatId", chatId);
        session.getUserProperties().put("userId", userId);
        System.out.println("Session opened for user: " + userId + " in chat: " + chatId);
    }

    @OnMessage
    public void onMessage(Session session, String message) {
        String chatId = (String) session.getUserProperties().get("chatId");
        String userId = (String) session.getUserProperties().get("userId");
        System.out.println("Received message: " + message + " from user: " + userId + " in chat: " + chatId);
        broadcast(chatId, "User " + userId + ": " + message);
    }

    @OnClose
    public void onClose(Session session) {
        String chatId = (String) session.getUserProperties().get("chatId");
        String userId = (String) session.getUserProperties().get("userId");
        chatRooms.get(chatId).remove(this);
        System.out.println("Session closed for user: " + userId + " in chat: " + chatId);
    }

    @OnError
    public void onError(Session session, Throwable throwable) {
        String chatId = (String) session.getUserProperties().get("chatId");
        String userId = (String) session.getUserProperties().get("userId");
        System.err.println("Error for user: " + userId + " in chat: " + chatId + ": " + throwable.getMessage());
    }

    private void broadcast(String chatId, String message) {
        chatRooms.get(chatId).forEach(socket -> {
            try {
                socket.session.getBasicRemote().sendText(message);
            } catch (IOException e) {
                e.printStackTrace();
            }
        });
    }

}

This example shows a basic WebSocket endpoint for handling chat messages. It manages sessions, broadcasts messages, and handles errors.

UML Diagram

Here’s a simplified UML diagram illustrating the key components:

Drag: Pan canvas

FAQs

Q: How do I handle message persistence? A: Use a database like PostgreSQL or Cassandra to store messages. Implement caching to reduce database load.

Q: What's the best way to implement group chats? A: Create a chats table with a chat_type column to differentiate between direct and group chats. Use a chat_users table to manage group members.

Q: How do I scale the real-time communication layer? A: Use a message broker like RabbitMQ or Kafka to distribute messages across multiple WebSocket servers. Try solving RabbitMQ interview question to get more clarity.

Q: How can Coudo AI help? A: Coudo AI offers a range of problems that bridge high-level and low-level system design, helping you test your knowledge in a practical setting. You can solve coding problems with real feedback, covering both architectural thinking and detailed implementation.

Wrapping Up

Designing a real-time messaging app requires careful consideration of various components and design choices. By focusing on low latency, scalability, and reliability, you can build a robust and efficient chat application. If you're keen to test your LLD skills, check out the problems at Coudo AI. Coudo AI provides practical exercises and AI-driven feedback to enhance your learning experience. Remember, the key to a successful chat application lies in a well-structured and scalable low-level design. \n\n

About the Author

S

Shivam Chauhan

Sharing insights about system design and coding practices.