Overcoming Tight Coupling: LLD Solutions for Cleaner Code
Low Level Design
Best Practices

Overcoming Tight Coupling: LLD Solutions for Cleaner Code

S

Shivam Chauhan

14 days ago

Ever feel like your code is a tangled mess? Like pulling one string unravels everything? I've been there, wrestling with tightly coupled systems that made even simple changes feel like major surgery.

That's where low-level design (LLD) comes to the rescue. It's all about making smart choices at the class and method level to create code that's flexible, reusable, and easy to understand. And trust me, spending time on LLD upfront pays off big time down the road.

Let's dive into some practical solutions to overcome tight coupling and build cleaner, more maintainable code.


Why Does Tight Coupling Hurt?

Tight coupling happens when different parts of your code are too dependent on each other. This can lead to a bunch of problems:

  • Reduced Reusability: Code becomes hard to reuse in other parts of the system.
  • Increased Complexity: Changes in one module can have unexpected ripple effects.
  • Testing Difficulties: It's tough to isolate and test individual components.
  • Maintenance Headaches: Debugging and modifying the code becomes a nightmare.

I remember working on a project where a seemingly small change in one class broke half the application. It was a classic case of tight coupling, and it took days to untangle the mess.


LLD Solutions to the Rescue

Here are some practical LLD techniques to reduce coupling and create cleaner code:

1. Embrace Interfaces

Interfaces define a contract that classes can implement. By programming to interfaces instead of concrete classes, you can decouple components and make your code more flexible.

java
// Interface
public interface NotificationService {
    void sendNotification(String message, String recipient);
}

// Concrete implementation
public class EmailNotificationService implements NotificationService {
    @Override
    public void sendNotification(String message, String recipient) {
        // Send email
        System.out.println("Sending email to " + recipient + ": " + message);
    }
}

// Another concrete implementation
public class SMSNotificationService implements NotificationService {
    @Override
    public void sendNotification(String message, String recipient) {
        // Send SMS
        System.out.println("Sending SMS to " + recipient + ": " + message);
    }
}

// Client code that depends on the interface
public class Client {
    private NotificationService notificationService;

    public Client(NotificationService notificationService) {
        this.notificationService = notificationService;
    }

    public void send(String message, String recipient) {
        notificationService.sendNotification(message, recipient);
    }
}

// Usage
NotificationService emailService = new EmailNotificationService();
Client client = new Client(emailService);
client.send("Hello!", "user@example.com");

NotificationService smsService = new SMSNotificationService();
Client anotherClient = new Client(smsService);
anotherClient.send("Hello!", "+44 7700 900000");

2. Dependency Injection (DI)

DI is a technique where dependencies are provided to a class from the outside, rather than the class creating them itself. This promotes loose coupling and makes it easier to test and maintain your code.

java
public class UserService {
    private UserRepository userRepository;

    // Constructor injection
    public UserService(UserRepository userRepository) {
        this.userRepository = userRepository;
    }

    public User getUser(String userId) {
        return userRepository.getUserById(userId);
    }
}

3. Observer Pattern

The Observer Pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically. This helps decouple the subject (the object being observed) from its observers (the objects that depend on it).

Drag: Pan canvas

4. Factory Pattern

The Factory Pattern provides an interface for creating objects, but lets subclasses decide which class to instantiate. This decouples the client code from the concrete classes being created.

java
// Notification interface
public interface Notification {
    void send(String message);
}

// Concrete notification classes
public class EmailNotification implements Notification {
    @Override
    public void send(String message) {
        System.out.println("Sending email: " + message);
    }
}

public class SMSNotification implements Notification {
    @Override
    public void send(String message) {
        System.out.println("Sending SMS: " + message);
    }
}

// Notification factory
public class NotificationFactory {
    public Notification createNotification(String type) {
        if (type.equals("email")) {
            return new EmailNotification();
        } else if (type.equals("sms")) {
            return new SMSNotification();
        } else {
            throw new IllegalArgumentException("Unknown notification type");
        }
    }
}

// Client code
NotificationFactory factory = new NotificationFactory();
Notification notification = factory.createNotification("email");
notification.send("Hello!");

5. Strategy Pattern

The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it. This allows you to easily switch between different algorithms at runtime.


FAQs

Q: What's the difference between coupling and cohesion?

Coupling refers to the degree of interdependence between modules, while cohesion refers to the degree to which the elements inside a module are related. High cohesion and low coupling are desirable in software design.

Q: How can I identify tightly coupled code?

Look for code where changes in one module require changes in many other modules. Also, watch out for classes that have too many responsibilities or that depend on concrete classes instead of interfaces.

Q: Where can I practice low-level design problems?

Coudo AI offers a range of low level design problems to help you sharpen your skills. These problems provide hands-on experience in applying LLD principles and design patterns.


Wrapping Up

Overcoming tight coupling is essential for building maintainable, testable, and reusable code. By applying these LLD solutions, you can create cleaner, more flexible systems that are easier to evolve over time.

If you're serious about mastering low-level design, check out the LLD learning platform at Coudo AI. They offer great resources to help you level up your skills. Keep pushing forward, and happy coding!\n\n

About the Author

S

Shivam Chauhan

Sharing insights about system design and coding practices.